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Variable FK Autorigger (for Autodesk Maya)

8 ratings
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Variable FK Autorigger (for Autodesk Maya)

€0+
8 ratings

If you create something worth seeing with it show to me, I am curious :D

This is my first maya scripting project of this size but since it would require a lot of manual steps to set this up all by hand I decided to write it as an autorigger right from the beginning. It is the first time I used pymel for a maya script so the code is probably pretty messy but it reliably does what it's supposed to do.

Variable FK is a bit more dynamic than normal FK controls because it adds the feature to move the controls along their jointchain while the influence of a control on a joint is determined by the distance between them. The moving along the joints part works similar to a ribbon rig and the distance-influence calculation is achieved with utility nodes.

This kind of rig works well for:

- tentacles

- tails

- plants (mainly ferns)

- belts

- adventure time style limbs

- elephant trunks

and probably much more. feel free to experiment.


tested on maya 2012-2018 win10

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python script

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