Variable FK Autorigger (for Autodesk Maya)
If you create something worth seeing with it show to me, I am curious :D
This is my first maya scripting project of this size but since it would require a lot of manual steps to set this up all by hand I decided to write it as an autorigger right from the beginning. It is the first time I used pymel for a maya script so the code is probably pretty messy but it reliably does what it's supposed to do.
Variable FK is a bit more dynamic than normal FK controls because it adds the feature to move the controls along their jointchain while the influence of a control on a joint is determined by the distance between them. The moving along the joints part works similar to a ribbon rig and the distance-influence calculation is achieved with utility nodes.
This kind of rig works well for:
- tentacles
- tails
- plants (mainly ferns)
- belts
- adventure time style limbs
- elephant trunks
and probably much more. feel free to experiment.
tested on maya 2012-2018 win10
python script